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Support Items are useable items that whose effects vary depending on the weapon; some are offensive, some defensive. |
Support Items are useable items that whose effects vary depending on the weapon; some are offensive, some defensive. |
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− | [[Pipe Bomb]]: |
+ | [[Pipe Bomb]]: A powerful explosive device on a short fuse. |
[[Impact Grenade]]: Explosive device that detonates on impact. |
[[Impact Grenade]]: Explosive device that detonates on impact. |
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[[Shiruken|Shuriken]]: Throwable, up to 3. Causes minor damage. |
[[Shiruken|Shuriken]]: Throwable, up to 3. Causes minor damage. |
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− | [[Trap-in-the-box|Trap in the box]]: Explosive |
+ | [[Trap-in-the-box|Trap in the box]]: Explosive proximity-activated mine. |
− | [[Energy Drink |Energy Drink]]: Restores health |
+ | [[Energy Drink |Energy Drink]]: Restores a set amount of health over time. |
[[Care Package |Care Package]]: Places down a health/ammunition station for friendlies and enemies to use. |
[[Care Package |Care Package]]: Places down a health/ammunition station for friendlies and enemies to use. |
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− | [[Bear Trap]]: Placed |
+ | [[Bear Trap]]: Placed trap. When walked over, impairs enemy's speed and movement. |
− | [[Body Armor]]: Protects the wearer from |
+ | [[Body Armor]]: Protects the wearer from damage, but not headshots. |
− | [[Motion Sensor |Motion Sensor]]: |
+ | [[Motion Sensor |Motion Sensor]]: Marks the positions of enemies in range of the device on the radar map for your team. |
[[Airspace Denier |Airspace Denier]]: Stops most thrown items that pass near the denier. |
[[Airspace Denier |Airspace Denier]]: Stops most thrown items that pass near the denier. |
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+ | Toxic Gas: Enemies who pass throuigh the cloud will be damaged and impaired. |
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[[Category:Support Items]] |
[[Category:Support Items]] |
Revision as of 04:51, 22 March 2012
Support Items are useable items that whose effects vary depending on the weapon; some are offensive, some defensive.
Pipe Bomb: A powerful explosive device on a short fuse.
Impact Grenade: Explosive device that detonates on impact.
Boomerang: Throwable and can affect up to 3 targets with one boomerang; causes disorientation.
Hatchet: Throwable and re-collectable, causes instant kill on contact.
Shuriken: Throwable, up to 3. Causes minor damage.
Trap in the box: Explosive proximity-activated mine.
Energy Drink: Restores a set amount of health over time.
Care Package: Places down a health/ammunition station for friendlies and enemies to use.
Bear Trap: Placed trap. When walked over, impairs enemy's speed and movement.
Body Armor: Protects the wearer from damage, but not headshots.
Motion Sensor: Marks the positions of enemies in range of the device on the radar map for your team.
Airspace Denier: Stops most thrown items that pass near the denier.
Toxic Gas: Enemies who pass throuigh the cloud will be damaged and impaired.