In Denial (Default)Edit
- Subject currently manifest no overt symptoms of whatever personality disorder that surely lurks beneath the surface.
- No bonus or penalties.
- Subject displays no empathy toward others and has diffculty controlling behavior.
- Bonus for selfish actions.
- Penalty for team actions.
- Subjects exist in a state of constant anxiety and is easily traumatized by intense situations.
- Penalty to combat-related actions.
- Bonus to non-combat actions.
- Subjects alternates between periods of exaggerated elation and depression.
- Bonus when team is winning.
- Penalty when team is losing.
- Subject is acutely preoccupied with weight and body image.
- Bonus with the speedy body type.
- Penalty with any other body type.
- Subject is acutely self-sacrificing in an attempt to please others.
- Bonus for team actions.
- Penalty for solo actions.
- Subject displays attention-seeking for exhibitionist tendencies.
- Bonus when among top 3 players on the scoreboard.
- Penalty when not among top 3 players on the scoreboard.
- Subject is compelled to steal the property of others.
- Bonus for stealing objective items (e.g. battery)
- Penalty for dropping objective items.
- Subject thrives on pain up to a certain threshold (namely death).
- Bonus for every point of damage you take.
- Penalty for every death.
- Subject is pathologically self-absorbed and obsessed with his or her own physical attractiveness.
- Bonus Costume Coins.
- Penalty on team actions (e.g. revives, objectives, support activities).
- Subject has a pronounced persecution complex.
- Bonus for revenge kills.
- Penalty when someone becomes your nemesis.
- Subject has difficulties with direct confrontation and tends to resort to circuitous means of expressing hostility.
- Bonus for successful trap usage.
- Penalty for direct combat actions.
- Subjects derives satisfaction or even amusement from causing harm to others.
- Bonus for damage inflicted.
- Penalty for being killed by target you damaged.
- Subject seems to dominate or suppress others.
- Bonus every time you kill someone as their nemesis.
- Penalty every time someone gets revenge against you.
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