Psych Profile

In Denial (Default)

 * Subject currently manifest no overt symptoms of whatever personality disorder that surely lurks beneath the surface.
 * No bonus or penalties.

Antisocial

 * Subject displays no empathy toward others and has diffculty controlling behavior.
 * Bonus for selfish actions.
 * Penalty for team actions.

Anxious

 * Subjects exist in a state of constant anxiety and is easily traumatized by intense situations.
 * Penalty to combat-related actions.
 * Bonus to non-combat actions.

Bipolar

 * Subjects alternates between periods of exaggerated elation and depression.
 * Bonus when team is winning.
 * Penalty when team is losing.

Body Dysmorphic

 * Subject is acutely preoccupied with weight and body image.
 * Bonus with the speedy body type.
 * Penalty with any other body type.

Codependant

 * Subject is acutely self-sacrificing in an attempt to please others.
 * Bonus for team actions.
 * Penalty for solo actions.

Histrionic

 * Subject displays attention-seeking for exhibitionist tendencies.
 * Bonus when among top 3 players on the scoreboard.
 * Penalty when not among top 3 players on the scoreboard.

Kleptomaniacal

 * Subject is compelled to steal the property of others.
 * Bonus for stealing objective items (e.g. battery)
 * Penalty for dropping objective items.

Link title====Masochistic====
 * Subject thrives on pain up to a certain threshold (namely death).
 * Bonus for every point of damage you take.
 * Penalty for every death.

Narcissistic

 * Subject is pathologically self-absorbed and obsessed with his or her own physical attractiveness.
 * Bonus Costume Coins.
 * Penalty on team actions (e.g. revives, objectives, support activities).

Paranoid

 * Subject has a pronounced persecution complex.
 * Bonus for revenge kills.
 * Penalty when someone becomes your nemesis.

Passive Aggressive

 * Subject has difficulties with direct confrontation and tends to resort to circuitous means of expressing hostility.
 * Bonus for successful trap usage.
 * Penalty for direct combat actions.

Sadistic

 * Subjects derives satisfaction or even amusement from causing harm to others.
 * Bonus for damage inflicted.
 * Penalty for being killed by target you damaged.

Tyrannical

 * Subject seems to dominate or suppress others.
 * Bonus every time you kill someone as their nemesis.
 * Penalty every time someone gets revenge against you.